A survival adventure set 36,000 years ago

Face danger. Find your tools. Paint your first wall.

You play as a young shaman on her first solo journey to a sacred cave.
To finish your painting, you must face the frozen valley: gather, trade, craft, and call on spirits.
When you return to the cave, the wall is waiting.

THE WORLD & ITS CREATURES

36 000 years ago, the valley is alive. Wind, snow, and tracks everywhere.

The land around the cave is a living maze of ice and stone.
Mammoths and woolly rhinos cross the valley.
Horses stamp the snow; ravens follow their trail.
And deep inside the mountain, a bear sleep, the spirit that guards your cave.

Gameplay

Explore and Gather

Search the frozen valley for flint, wood, ochre, and bone.

Survive the Elements

Keep your fire alive, find shelter, and face predators.

Spirits and Music

Play melodies to reveal hidden paths and guide animal spirits.

Return to the Cave

Follow signs and memories back to the sacred cave.

Paint and Create

Mix pigments from natural materials and paint the cave walls.

Celebrate with Sound

End your journey in rhythm. Play the flute, sing, and strike the walls to awaken the cave’s echo.

Artifacts from the past

Each model is based on real finds and used within the game as ritual items or environmental details.

Flint knife

Perforated batton

Divje Babe flute, the magic flute

Mammoth bone tent

The tent is inspired by the Mezhyrich Mammoth Camp

Production plan


We are seeking partners to complete the vertical slice and develop the full version of Age Walker.

PhaseDurationScope
Prototype4–5 months (done)Core gameplay systems
Vertical Slice+6 monthsFull loop, cave, and ritual
Full Chapter+18–24 monthsExpanded story and polish

We are open to publishing partners, cultural co-production, or independent investors.

The team

Romain Malauzat

Creative Direction
Story & Art Design

Freelance 3D artist and motion designer with experience on major projects for Disneyland Paris.

Responsible for world-building, narrative design, and visual direction of Age Walker.

Nicolas Petitdan

Lead Developer
Music & Sound Design

Berlin-based programmer, musician, and sound engineer.

Leads gameplay and systems development in Unreal Engine 5, while composing Age Walker’s original ambient and ritual soundscape.

Age Walker.

Explore, gather, and survive.
Paint, Sing, and the cave will come alive.