A survival adventure set 36,000 years ago

You are a young shaman on her first journey alone.
A bear has taken your cave, your tools, your fire.
To paint your first wall, you must cross the frozen valley.

EXPLORE. GATHER. CRAFT. PAINT.

The valley is full of animals and spirits.
You’ll have to talk to them to cross it.

AÏNA

She has never made the journey alone.

THE WORLD

Ardèka Gorges. 36,000 years ago.
Ice, stone, and wind shape the land.
Mammoths roam. Ravens follow your trail.
And deep in the mountain, something guards the cave.

EXPLORE

Possess the crow. Scout what lies ahead.
Follow your fox. Read the land.

GATHER

Collect ochre, bone, charcoal, animal fat.
Everything you need to survive and practice your art.
Take only what you need. The land is watching.

CRAFT

Make tools.
Prepare your painting kit.
Keep the fire alive.

Paint

Enter the cave.
Choose your glyph.
Sweep the wall with your hand,
until the painting emerges from the stone.

SPEAK

Play the flute. Call the spirits.
Negotiate with what guards the sacred places.
The valley is listening.

CHARACTERS

Aina

Young shaman, player character

Azuna

The Elder. Her mentor, voice of the tribe

KAEL

Neanderthal scout, potential ally.

THE STAG GARDIEN

Spirit of the sacred hill

The team

Romain Malauzat

Creative Direction
Story & Art Design

Freelance 3D artist and motion designer with experience on major projects for Disneyland Paris.

Responsible for world-building, narrative design, and visual direction of Age Walker.

Nicolas Petitdan

Lead Developer
Music & Sound Design

Berlin-based programmer, musician, and sound engineer.

Leads gameplay and systems development in Unreal Engine 5, while composing Age Walker’s original ambient and ritual soundscape.

AGE WALKER

Explore, gather, and survive.
Paint, Sing, and the cave will come alive.